One of the things I like about games with independent moving parts is the way that a given encounter's timing and context come together to imply a story. Sometimes the actual scripted stuff is memorable, too X)
"I do not make pictures for children, at least not just for children. I won't play down to them. Too many people grow up. That's the real trouble with the world, too many people grow up. They forget. They don't remember what it's like to be twelve years old. They patronize; they treat children as inferiors. I won't do that. I'll temper a story, yes. But I won't play down, and I won't patronize them."
"I didn't treat my youngsters like frail flowers, and I think no parent should. Children are people, and they should have to reach to learn about things, to understand things, just as adults have to reach if they want to grow in mental stature. Life is composed of lights and shadows, and we would be untruthful, insincere and saccharine if we tried to pretend there were no shadows. Most things are good, and they are the strongest things, but there are evil things, too, and you could do a child no favor by trying to shield it from reality. The important thing is to teach a child that good can always triumph over evil, and that is what our pictures do."