It's what I do, right?
Mar 4, 2011
Feb 17, 2011
Some random arts!
I realize it's been some time since I posted, so let's throw some drawings around!




Jan 25, 2011
Dec 24, 2010
Rudolph the Red-Nosed Reindeer...
Nov 18, 2010
I wish I could draw airplanes the way this guy can. So much life and appeal in objects that are completely inorganic!
I also wish I could read French.
I also wish I could read French.
Nov 15, 2010
storyboardin' critters
Well, for a bit now I've been working with a group of Redwall fans who want to try to make a fan-created, feature-length version of Mossflower, which is hands-down my favorite book in the entire series. I do have lurking doubts at our ability to pull out a finished product, but right now this is the best side-project ever for me.
And why is that, you ask?
The answer is STORYBOARDS! :D
The group setting provides excellent motivation to do regular boards, which is helping me practice not-sucking. I also get to teach a lot, since pretty much everyone is younger than me and hasn't really done this before. So even though it's me drawing the stuff I always like to draw, it's been good for me on tons of levels.
Here is a scene I recently finished - the first real scene in the film. As with all "finished" things, I have located a bajillion flaws already. Perhaps my buddies who read this blog can help locate a few more, haha!





And why is that, you ask?
The answer is STORYBOARDS! :D
The group setting provides excellent motivation to do regular boards, which is helping me practice not-sucking. I also get to teach a lot, since pretty much everyone is younger than me and hasn't really done this before. So even though it's me drawing the stuff I always like to draw, it's been good for me on tons of levels.
Here is a scene I recently finished - the first real scene in the film. As with all "finished" things, I have located a bajillion flaws already. Perhaps my buddies who read this blog can help locate a few more, haha!






Oct 20, 2010
some scifi?!

Sep 22, 2010
some ssssSSSssSssewing fun!
I've been playing around with another cool game this summer, and that game is Minecraft. You might have heard of it - over the past month, it's virtually exploded with popularity as well-known gaming and Youtube sources have pimped it. And it is a pretty fun game, for reasons I'll let you look up yourself.
Because I've been doing a lot of freelance illustration work lately, I've been eager to find a project OFF the computer to tackle. Eventually I want to make my own stuffed Toothless from How to Train Your Dragon, but I haven't made a plush of any kind since I was about 10 years old. So I thought I'd practice on something simple.
Which is where Minecraft comes in.
If Minecraft has a poster child, it is this thing:
It may look like the most terrifying cactus you've ever seen, but this is one of the game's monsters. Known as a Creeper, it makes absolutely no sound until it's RIGHT next to you, which is when you hear a "*tch* sssSSSsssSSS...", followed by a BOOM if you don't get out of the blast radius fast enough. This is very good at hurting you and damaging things you've built.
How cute! Let's make a stuffed animal out of it! :V
Because I've been doing a lot of freelance illustration work lately, I've been eager to find a project OFF the computer to tackle. Eventually I want to make my own stuffed Toothless from How to Train Your Dragon, but I haven't made a plush of any kind since I was about 10 years old. So I thought I'd practice on something simple.
Which is where Minecraft comes in.
If Minecraft has a poster child, it is this thing:

How cute! Let's make a stuffed animal out of it! :V
Sep 16, 2010
boreal owls!
Sep 9, 2010
Hooters gotta hoot!
Not long ago, I stumbled unexpectedly into the fact that owls are awesome and amazing amounts of fun to draw.
Sep 3, 2010
vacation snippets
I've been trying something new lately - since I'm so bad at keeping written journals, I got a nice blank whitepaper book and have been attempting a sketch journal. Results are mixed so far, but I kept a pretty close travel journal during my family's recent vacation. Here are a couple of my favorites from the trip:



Aug 6, 2010
Them dorfs!
Lately I've been filling the little cracks in my time with a fun little game called Dwarf Fortress. It's an ASCII game *kinda* like Sim City, but a lot grittier and Fun (which is the fanbase's code word for losing). You manage a group of alcohol-soaked dwarves as they strike the earth and try to carve a fortress out of the landscape. Wildlife and enemy sieges provide opposition for your dwarves, and traps and levers allow for really creative mechanisms in the game (some people have actually built computers and calculators within the game).
The game is ridiculously detailed - it generates a world and simulates erosion and some history before it even gets to your dwarves and their adventure. It tracks battle damage down to individual fingers and toes (and further in later versions than the one I play). It also has a very steep learning curve (a big step is getting past where all you see is alphabet soup!)
Here we have "Jim Craig" the dwarf in sorry shape. The attacking hydra (green H) is dead, but Jim is now missing his right arm at the shoulder. Fortunately all his other bits are white (healthy) rather than yellow (broken) or red (mangled).
Anyways, because of the limited graphics, I almost think the game encourages you to look deeper to find a story, which is why I love it so much. These are some doodles I've done lately, inspired by dwarfy shenanigans.
My Captain of the Guard is an awesome she-dwarf who runs around with two swords and leaves goblins in many pieces when they cross her. And no, her name is not a Ninja Turtles reference. X)
Miners make great temporary military dwarves when a problem arises, because their mining skill determines how deadly their pick is in battle.
One of the staples of the dwarven diet is the "plump helmet," a purple mushroom of some kind. You can brew booze out of it, eat it raw, or stew 'em up.
The game also has a roguelike mode called Adventure Mode, where you take a single dwarf/human/elf and travel the full world that's been generated. Having fantastic weaponry like this fella's ☼adamantine battle axe☼ helps... though often a wielded wolf corpse is just as deadly. People have one-hit KO'd enemies by throwing mud in this game. It's awesome.
The game is ridiculously detailed - it generates a world and simulates erosion and some history before it even gets to your dwarves and their adventure. It tracks battle damage down to individual fingers and toes (and further in later versions than the one I play). It also has a very steep learning curve (a big step is getting past where all you see is alphabet soup!)

Anyways, because of the limited graphics, I almost think the game encourages you to look deeper to find a story, which is why I love it so much. These are some doodles I've done lately, inspired by dwarfy shenanigans.




Jul 6, 2010
best of zoo - July 2010
Finally got to the zoo, after far too long. This time, the Columbus Zoo!
I'd forgotten how much bigger this zoo was than Hogle - we were rushing at the end just to get to all the animals we wanted to draw!
I did the whole thing with a brush pen, except at the end where I switched to a chisel-tipped pen. The watercolors were all added after we got home, because I felt like experimenting.
I'd forgotten how much bigger this zoo was than Hogle - we were rushing at the end just to get to all the animals we wanted to draw!
I did the whole thing with a brush pen, except at the end where I switched to a chisel-tipped pen. The watercolors were all added after we got home, because I felt like experimenting.
Jun 25, 2010
Mouse Guard!
Again I am up late doodling around. But I have some words to say, too!
This week, Mouse Guard: Legends of the Guard #2 came out. The Legends of the Guard series is a chance for some other artists and writers to get to play around in David Petersen's Mouse Guard world by doing some short stories. And it so happens that the first story in the #2 issue, "Potential," was written by my buddy Alex Kain, who happens to also be the writer for our Four Kingdoms project. The sweet art was done by Sean Rubin. So if you like Mouse Guard, I'd advise you check it out! Here's a site with some nice preview images.
Which brings me to the doodle, which is of Kenzie from the main series. :)
This week, Mouse Guard: Legends of the Guard #2 came out. The Legends of the Guard series is a chance for some other artists and writers to get to play around in David Petersen's Mouse Guard world by doing some short stories. And it so happens that the first story in the #2 issue, "Potential," was written by my buddy Alex Kain, who happens to also be the writer for our Four Kingdoms project. The sweet art was done by Sean Rubin. So if you like Mouse Guard, I'd advise you check it out! Here's a site with some nice preview images.
Which brings me to the doodle, which is of Kenzie from the main series. :)
Jun 24, 2010
silly late-night painting time
Lately I've been doing some digital painting whenever I can't get to sleep. Just some fun playing around with light and pre-existing characters.
You should look up photos of sewers sometime. Apparently there's a whole group of people who like to explore and photograph them. It's surprisingly awesome.
This is actually a Redwall character, but one that only gets mentioned offhand as a long-dead ruler. With a name like Bluestripe, I figured he would be awesome. And a fan of warpaint.


Jun 16, 2010
main characters and thumbnails!


And for some more fanart derpiness, have a silly pinup I did of the black Heavy Weapons Guy I designed. Clearly I need to go back and study anatomy again, but the painting was fun. And retro-style propaganda is also fun.
Jun 8, 2010
Tally ho!
Lately I've been thinking about comics and stories in way too big'n'epic ways. While my griffin story has already been outlined and will indeed require tons of time to tell properly, I have some other ideas I've been throwing around. And I worry that I'm automatically trying to make THEM epic, long-format stories.
Which, ultimately, leads me to fear that I'll never get ANYTHING done.
So this WWII idea, I think I'll commit to getting a story *out.* Get some characters worked out, and throw them into the war. First mission, perhaps. And if I like it, I can always do more and think about story arcs and whatever. :d
Jun 7, 2010
Jun 2, 2010
Thunderbolt!

These were referenced from photos, except when otherwise noted.
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